source: projects/specs/trunk/a/airstrike/airstrike-vl.spec @ 521

Revision 521, 3.0 KB checked in by daisuke, 14 years ago (diff)

import VineSeed package specs

Line 
1Name:      airstrike
2#Version:   pre6a
3Version:   1.0
4#Release:   0vl1.pre6
5Release:   1.pre6%{?_dist_release}
6Summary:   2D Air combat
7Summary(ja):   複葉機による二次元対戦ゲーム
8Vendor: Project Vine
9Distribution: Vine Linux
10
11URL:       http://icculus.org/airstrike/
12#Packager:  Michal Ambroz <rebus@seznam.cz>
13Packager: OOI Keita <ooik.ovwqlsjxcqwg4dc@privango.jp>
14
15#Source0:   %{name}-%{version}-src.tar.gz
16Source0:   %{name}-pre6a-src.tar.gz
17Source1:   %{name}48x48.png
18Source2:   %{name}.desktop
19Source3:   %{name}
20Patch0:    airstrikerc.patch
21License:   GPL
22Group:     Applications/Games
23BuildRequires: SDL-devel SDL_image-devel SDL_mixer-devel
24BuildRoot: %{_tmppath}/%{name}-%{version}-root
25Prefix:    /usr
26
27%description
28Airstrike  is  a  2d  biplane dogfight game in the tradition of the
29Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a
30robust physics engine and several  other  extensions  of  the original
31games.
32
33%description -l ja
34IntellivisionとAmigaのゲーム、'Biplanes'と'BIP'に似た、2Dの複葉機対戦ゲーム
35です。元になったゲームに比べ、強健な物理エンジンと新たに追加された
36拡張機能が特徴です。
37
38%prep
39rm -rf $RPM_BUILD_ROOT
40#%setup -q -n %{name}-%{version}-src
41%setup -q -n %{name}-pre6a-src
42%patch0 -p1
43
44%build
45make airstrike-sound
46
47%install
48
49mkdir -p $RPM_BUILD_ROOT%{_bindir}
50mkdir -p $RPM_BUILD_ROOT%{_datadir}/applications
51mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}/data
52mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}/data/sound
53mkdir -p $RPM_BUILD_ROOT%{_datadir}/pixmaps
54mkdir -p $RPM_BUILD_ROOT%{_mandir}/man6/
55
56install -p -m 755 %{name}      $RPM_BUILD_ROOT%{_datadir}/%{name}/%{name}
57install -p -m 644 airstrikerc  $RPM_BUILD_ROOT%{_datadir}/%{name}/
58install -p -m 644 data/*.png   $RPM_BUILD_ROOT%{_datadir}/%{name}/data
59install -p -m 644 data/*.txt   $RPM_BUILD_ROOT%{_datadir}/%{name}/data
60install -p -m 644 data/sound/* $RPM_BUILD_ROOT%{_datadir}/%{name}/data/sound
61install -p -m 644 %{SOURCE1}   $RPM_BUILD_ROOT%{_datadir}/pixmaps
62install -p -m 644 %{SOURCE2}   $RPM_BUILD_ROOT%{_datadir}/applications
63install -p -m 755 %{SOURCE3}   $RPM_BUILD_ROOT%{_bindir}/%{name}
64install -p -m 644 doc/airstrike.6   $RPM_BUILD_ROOT%{_mandir}/man6/airstrike.6
65
66 
67%clean
68rm -rf $RPM_BUILD_ROOT
69
70%files
71%defattr(-,root,root)
72%doc COPYING LICENSE INSTALL README ChangeLog
73%{_bindir}/%{name}
74%{_datadir}/pixmaps/%{name}*
75%{_datadir}/%{name}/*
76%{_datadir}/applications/%{name}*
77%{_mandir}/man6/*
78
79%changelog
80* Sat Aug 16 2008 Shu KONNO <owa@bg.wakwak.com> 1.0-1.pre6vl5
81- applied new versioning policy, spec in utf-8
82
83* Mon Oct 9 2006 Ryoichi INAGAKI <ryo1@bc.wakwak.com> - 1.0-0vl1.pre6
84- rebuilt for Vine Linux 4.0
85- changed Group to Applications/Games
86
87* Sat Feb 5 2005 OOI Keita <ooik.ovwqlsjxcqwg4dc@privango.jp> - 1.0-0vl0.pre6
88- add man
89- add jp summary and description
90- sound enable
91- airstrikerc.patch
92
93* Fri Feb 7 2003 Michal Ambroz <rebus@seznam.cz>
94- pre6 version
95
96* Wed Oct 26 2002 Michal Ambroz <rebus@seznam.cz>
97- initial spec file
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