source: projects/specs/trunk/a/airstrike/airstrike-vl.spec @ 9291

Revision 9291, 3.0 KB checked in by Takemikaduchi, 9 years ago (diff)

libdbi-drivers,goffice08,guile18: NEW package
geda-gaf,missile,rrdtool,trackballs,trackballs-music,ulogd,xkeycaps,xorg-x11-jpfonts: rebuild
others: new upstream release

Line 
1Name:      airstrike
2Version:   1.0
3Release:   3.pre6%{?_dist_release}
4Summary:   2D Air combat
5Summary(ja):   複葉機による二次元対戦ゲーム
6Vendor: Project Vine
7Distribution: Vine Linux
8
9URL:       http://icculus.org/airstrike/
10Source0:   %{name}-pre6a-src.tar.gz
11Source1:   %{name}48x48.png
12Source2:   %{name}.desktop
13Source3:   %{name}
14Patch0:    airstrikerc.patch
15License:   GPL
16Group:     Applications/Games
17BuildRequires: SDL-devel SDL_image-devel SDL_mixer-devel
18BuildRoot: %{_tmppath}/%{name}-%{version}-root
19Prefix:    /usr
20
21%description
22Airstrike  is  a  2d  biplane dogfight game in the tradition of the
23Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a
24robust physics engine and several  other  extensions  of  the original
25games.
26
27%description -l ja
28IntellivisionとAmigaのゲーム、'Biplanes'と'BIP'に似た、2Dの複葉機対戦
29ゲームです。元になったゲームに比べ、強健な物理エンジンと新たに追加された
30拡張機能が特徴です。
31
32%prep
33rm -rf $RPM_BUILD_ROOT
34%setup -q -n %{name}-pre6a-src
35%patch0 -p1
36
37%build
38sed -i 's|-lSDL_mixer|-lSDL_mixer -lm|' src/Makefile
39make airstrike-sound
40
41%install
42mkdir -p $RPM_BUILD_ROOT%{_bindir}
43mkdir -p $RPM_BUILD_ROOT%{_datadir}/applications
44mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}/data
45mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}/data/sound
46mkdir -p $RPM_BUILD_ROOT%{_datadir}/pixmaps
47mkdir -p $RPM_BUILD_ROOT%{_mandir}/man6/
48
49install -p -m 755 %{name}      $RPM_BUILD_ROOT%{_datadir}/%{name}/%{name}
50install -p -m 644 airstrikerc  $RPM_BUILD_ROOT%{_datadir}/%{name}/
51install -p -m 644 data/*.png   $RPM_BUILD_ROOT%{_datadir}/%{name}/data
52install -p -m 644 data/*.txt   $RPM_BUILD_ROOT%{_datadir}/%{name}/data
53install -p -m 644 data/sound/* $RPM_BUILD_ROOT%{_datadir}/%{name}/data/sound
54install -p -m 644 %{SOURCE1}   $RPM_BUILD_ROOT%{_datadir}/pixmaps
55install -p -m 644 %{SOURCE2}   $RPM_BUILD_ROOT%{_datadir}/applications
56install -p -m 755 %{SOURCE3}   $RPM_BUILD_ROOT%{_bindir}/%{name}
57install -p -m 644 doc/airstrike.6   $RPM_BUILD_ROOT%{_mandir}/man6/airstrike.6
58
59 
60%clean
61rm -rf $RPM_BUILD_ROOT
62
63%files
64%defattr(-,root,root)
65%doc COPYING LICENSE INSTALL README ChangeLog
66%{_bindir}/%{name}
67%{_datadir}/pixmaps/%{name}*
68%{_datadir}/%{name}/*
69%{_datadir}/applications/%{name}*
70%{_mandir}/man6/*
71
72%changelog
73* Sun Jan 25 2015 Yoji TOYODA <bsyamato@sea.plala.or.jp> 1.0-3.pre6
74- rebuild with VineSeed environment
75
76* Sat Jun 18 2011 Kazutaka HARADA <kazutaka@vinelinux.org> 1.0-2.pre6
77- rebuild for Vine Linux 6
78
79* Sat Aug 16 2008 Shu KONNO <owa@bg.wakwak.com> 1.0-1.pre6vl5
80- applied new versioning policy, spec in utf-8
81
82* Mon Oct 9 2006 Ryoichi INAGAKI <ryo1@bc.wakwak.com> - 1.0-0vl1.pre6
83- rebuilt for Vine Linux 4.0
84- changed Group to Applications/Games
85
86* Sat Feb 5 2005 OOI Keita <ooik.ovwqlsjxcqwg4dc@privango.jp> - 1.0-0vl0.pre6
87- add man
88- add jp summary and description
89- sound enable
90- airstrikerc.patch
91
92* Fri Feb 7 2003 Michal Ambroz <rebus@seznam.cz>
93- pre6 version
94
95* Sat Oct 26 2002 Michal Ambroz <rebus@seznam.cz>
96- initial spec file
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