source: projects/specs/tags/6_0_REL/l/lbreakout2/lbreakout2-vl.spec @ 3200

Revision 3200, 2.9 KB checked in by munepi, 13 years ago (diff)

updated lbreakout2-vl.spec, ltris-vl.spec

Line 
1Summary:        LBreakout2 is a breakout-style arcade game in the manner of Arkanoid
2Summary(ja):    ネット対戦ができるブロックくずしのアーケードゲーム第2弾
3Name:           lbreakout2
4Version:        2.6.3
5Release:        1%{?_dist_release}
6Source0:        %{name}-%{version}.tar.gz
7License:        GNU General Public License
8Group:          Applications/Games
9URL:            http://lgames.sourceforge.net/
10
11Requires:       SDL SDL_mixer SDL_net
12Requires:       libpng
13BuildRequires:  SDL-devel SDL_mixer-devel SDL_net-devel
14BuildRequires:  libpng-devel
15
16BuildRoot:      %{_tmppath}/%{name}-%{version}-root
17
18Packager:       munepi
19
20%description
21The successor to LBreakout offers you a new challenge in more than 50
22levels with loads of new bonuses (goldshower, joker, explosive balls,
23bonus magnet ...), maluses (chaos, darkness, weak balls, malus magnet ...)
24and special bricks (growing bricks, explosive bricks, regenerative
25bricks ...). If you are hungry for more you can create your own levelsets
26with the integrated level editor. There is also an experimental two player
27mode (via LAN) available.
28
29%description -l ja
30LGames プロジェクトのネット対戦ができるブロックくずしの
31アーケードゲーム第2弾です。
32
33
34%prep
35%__rm -rf ${RPM_BUILD_ROOT}
36
37%setup -q
38
39%build
40%configure --prefix=%{_prefix}
41%__make
42
43%install
44%__rm -rf ${RPM_BUILD_ROOT}
45%__make DESTDIR=${RPM_BUILD_ROOT} install
46
47# remove unpackaged files
48%__rm -rf ${RPM_BUILD_ROOT}/usr/doc
49
50%find_lang %{name}
51
52%clean
53%__rm -rf ${RPM_BUILD_ROOT}
54
55
56%files -f %{name}.lang
57%defattr(-,root,root)
58%doc ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL NEWS README README-SDL.txt TODO
59%doc docs/*.jpg docs/index.html
60%{_bindir}/lbreakout2
61%{_bindir}/lbreakout2server
62%{_datadir}/applications/lbreakout2.desktop
63%{_datadir}/icons/lbreakout48.gif
64%{_datadir}/%{name}/gfx
65%{_datadir}/%{name}/gui_theme
66%{_datadir}/%{name}/levels
67%{_datadir}/%{name}/sounds
68%ghost %{_var}/lbreakout2.hscr
69
70
71%changelog
72* Tue Mar 29 2011 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.3-1
73- new upstream release
74
75* Mon Jan 03 2011 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.2-1
76- new upstream release
77
78* Sat Feb 20 2010 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.1-1
79- new upstream release
80
81* Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-3.b7
82- fixed Japanese desctiption
83
84* Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-2.b7
85- added Japanese desctiption
86
87* Sat Aug 16 2008 Shu KONNO <owa@bg.wakwak.com> 2.6beta-1.b7vl5
88- applied new versioning policy, spec in utf-8
89
90* Sun Jun 3 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7.1
91- rebuild for VineSeed
92
93* Tue Mar 9 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7
94- initial build for Vine Linux
95
96# * Sun Dec 11 2005 2.6beta-0vl5
97# - Update to 2.6beta-5
98
99# * Fri Nov 11 2005 2.6beta-0vl3
100# - Update to 2.6beta-3
101
102# * Mon Oct 17 2005 2.6beta-0vl2
103# - fix depended packages
104
105# * Mon May 9 2005 2.6beta-0vl1
106# - initial build for Vine Linux
107
108# end of file
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