1 | Summary: LBreakout2 is a breakout-style arcade game in the manner of Arkanoid |
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2 | Summary(ja): ネット対戦ができるブロックくずしのアーケードゲーム第2弾 |
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3 | Name: lbreakout2 |
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4 | Version: 2.6.3 |
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5 | Release: 1%{?_dist_release} |
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6 | Source0: %{name}-%{version}.tar.gz |
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7 | License: GNU General Public License |
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8 | Group: Applications/Games |
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9 | URL: http://lgames.sourceforge.net/ |
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10 | |
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11 | Requires: SDL SDL_mixer SDL_net |
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12 | Requires: libpng |
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13 | BuildRequires: SDL-devel SDL_mixer-devel SDL_net-devel |
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14 | BuildRequires: libpng-devel |
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15 | |
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16 | BuildRoot: %{_tmppath}/%{name}-%{version}-root |
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17 | |
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18 | Packager: munepi |
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19 | |
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20 | %description |
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21 | The successor to LBreakout offers you a new challenge in more than 50 |
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22 | levels with loads of new bonuses (goldshower, joker, explosive balls, |
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23 | bonus magnet ...), maluses (chaos, darkness, weak balls, malus magnet ...) |
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24 | and special bricks (growing bricks, explosive bricks, regenerative |
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25 | bricks ...). If you are hungry for more you can create your own levelsets |
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26 | with the integrated level editor. There is also an experimental two player |
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27 | mode (via LAN) available. |
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28 | |
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29 | %description -l ja |
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30 | LGames プロジェクトのネット対戦ができるブロックくずしの |
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31 | アーケードゲーム第2弾です。 |
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32 | |
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33 | |
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34 | %prep |
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35 | %__rm -rf ${RPM_BUILD_ROOT} |
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36 | |
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37 | %setup -q |
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38 | |
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39 | %build |
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40 | %configure --prefix=%{_prefix} |
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41 | %__make |
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42 | |
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43 | %install |
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44 | %__rm -rf ${RPM_BUILD_ROOT} |
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45 | %__make DESTDIR=${RPM_BUILD_ROOT} install |
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46 | |
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47 | # remove unpackaged files |
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48 | %__rm -rf ${RPM_BUILD_ROOT}/usr/doc |
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49 | |
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50 | %find_lang %{name} |
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51 | |
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52 | %clean |
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53 | %__rm -rf ${RPM_BUILD_ROOT} |
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54 | |
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55 | |
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56 | %files -f %{name}.lang |
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57 | %defattr(-,root,root) |
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58 | %doc ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL NEWS README README-SDL.txt TODO |
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59 | %doc docs/*.jpg docs/index.html |
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60 | %{_bindir}/lbreakout2 |
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61 | %{_bindir}/lbreakout2server |
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62 | %{_datadir}/applications/lbreakout2.desktop |
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63 | %{_datadir}/icons/lbreakout48.gif |
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64 | %{_datadir}/%{name}/gfx |
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65 | %{_datadir}/%{name}/gui_theme |
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66 | %{_datadir}/%{name}/levels |
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67 | %{_datadir}/%{name}/sounds |
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68 | %ghost %{_var}/lbreakout2.hscr |
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69 | |
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70 | |
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71 | %changelog |
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72 | * Tue Mar 29 2011 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.3-1 |
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73 | - new upstream release |
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74 | |
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75 | * Mon Jan 03 2011 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.2-1 |
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76 | - new upstream release |
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77 | |
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78 | * Sat Feb 20 2010 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.1-1 |
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79 | - new upstream release |
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80 | |
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81 | * Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-3.b7 |
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82 | - fixed Japanese desctiption |
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83 | |
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84 | * Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-2.b7 |
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85 | - added Japanese desctiption |
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86 | |
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87 | * Sat Aug 16 2008 Shu KONNO <owa@bg.wakwak.com> 2.6beta-1.b7vl5 |
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88 | - applied new versioning policy, spec in utf-8 |
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89 | |
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90 | * Sun Jun 3 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7.1 |
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91 | - rebuild for VineSeed |
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92 | |
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93 | * Tue Mar 9 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7 |
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94 | - initial build for Vine Linux |
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95 | |
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96 | # * Sun Dec 11 2005 2.6beta-0vl5 |
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97 | # - Update to 2.6beta-5 |
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98 | |
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99 | # * Fri Nov 11 2005 2.6beta-0vl3 |
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100 | # - Update to 2.6beta-3 |
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101 | |
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102 | # * Mon Oct 17 2005 2.6beta-0vl2 |
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103 | # - fix depended packages |
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104 | |
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105 | # * Mon May 9 2005 2.6beta-0vl1 |
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106 | # - initial build for Vine Linux |
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107 | |
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108 | # end of file |
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