[521] | 1 | Summary: Kill and destroy as many targets as possible within 3 minutes |
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| 2 | Summary(ja): 3分間で出来るだけ多くの敵を倒すゲーム |
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| 3 | Name: barrage |
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[5613] | 4 | Version: 1.0.4 |
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| 5 | Release: 1%{?_dist_release} |
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| 6 | License: GPLv2 |
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[521] | 7 | Group: Applications/Games |
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| 8 | Source: %{name}-%{version}.tar.gz |
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[5613] | 9 | URL: http://lgames.sourceforge.net |
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[521] | 10 | BuildRoot: %{_tmppath}/%{name}-%{version}-root |
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| 11 | Vendor: Project Vine |
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| 12 | Distribution: Vine Linux |
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[5613] | 13 | |
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| 14 | Requires(post,postun): desktop-file-utils |
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[521] | 15 | BuildRequires: SDL-devel >= 1.2.0 |
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| 16 | Requires: SDL >= 1.2.0 |
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| 17 | BuildRequires: SDL_mixer-devel >= 1.2.0 |
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| 18 | Requires: SDL_mixer >= 1.2.0 |
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| 19 | |
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| 20 | %description |
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| 21 | Barrage is a rather violent action game with the objective to kill |
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| 22 | and destroy as many targets as possible within 3 minutes. The player |
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| 23 | controls a gun that may either fire small or large grenades at |
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| 24 | soldiers, jeeps and tanks. It is a very simple gameplay though it is |
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| 25 | not that easy to get high scores. |
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| 26 | |
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| 27 | %description -l ja |
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| 28 | かなり暴力的なゲーム。 |
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| 29 | 砲台を操作して大小の手榴弾を発射し、 |
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| 30 | 3分間で出来るだけ多くの兵士、ジープ、戦車を倒そう。 |
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| 31 | 操作はとても簡単ですが、高得点を取るのはなかなか困難です。 |
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| 32 | |
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| 33 | %prep |
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| 34 | %setup |
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| 35 | |
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| 36 | %build |
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[5613] | 37 | %configure --prefix=%{_prefix} |
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| 38 | %__make |
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[521] | 39 | |
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| 40 | %install |
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[5613] | 41 | %__rm -fR $RPM_BUILD_ROOT |
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| 42 | %__make DESTDIR=$RPM_BUILD_ROOT install |
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[521] | 43 | |
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[5613] | 44 | %clean |
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| 45 | %__rm -fR $RPM_BUILD_ROOT |
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[521] | 46 | |
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[5613] | 47 | %post |
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| 48 | touch --no-create %{_datadir}/icons/hicolor |
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| 49 | if [ -x %{_bindir}/gtk-update-icon-cache ]; then |
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| 50 | %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor |
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| 51 | fi |
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| 52 | %{_bindir}/update-desktop-database --quiet %{_datadir}/applications || : |
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[521] | 53 | |
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[5613] | 54 | %postun |
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| 55 | %{_bindir}/update-desktop-database --quiet %{_datadir}/applications |
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| 56 | touch --no-create %{_datadir}/icons/hicolor |
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| 57 | if [ -x %{_bindir}/gtk-update-icon-cache ]; then |
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| 58 | %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor |
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| 59 | fi || : |
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[521] | 60 | |
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[5613] | 61 | |
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[521] | 62 | %files |
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| 63 | %defattr(-, root, root) |
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[5613] | 64 | %{_datadir}/games/* |
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| 65 | %{_bindir}/* |
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[521] | 66 | %{_datadir}/applications/* |
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[5613] | 67 | %{_datadir}/icons/hicolor/*/apps/* |
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[521] | 68 | |
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| 69 | %changelog |
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[5613] | 70 | * Sat Feb 11 2012 Munehiro Yamamoto <munepi@vinelinux.org> 1.0.4-1 |
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| 71 | - new upstream release |
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| 72 | - updated License tag |
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| 73 | - added Requires(post,postun): desktop-file-utils |
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| 74 | - dropped barrage.desktop and barrage.bmp |
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| 75 | - use official desktop file |
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| 76 | |
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[521] | 77 | * Fri Sep 19 2008 Shu KONNO <owa@bg.wakwak.com> 1.0.1-2vl5 |
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| 78 | - applied new versioning policy, spec in utf-8 |
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| 79 | |
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| 80 | * Mon Oct 9 2006 Ryoichi INAGAKI <ryo1@bc.wakwak.com> 1.0.1-1vl2 |
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| 81 | - rebuilt for Vine Linux 4.0 |
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| 82 | - changed Group to Applications/Games |
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| 83 | |
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| 84 | * Tue Jan 25 2005 OOI Keita <ooik.ovwqlsjxcqwg4dc@privango.jp> |
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| 85 | - 1.0.1-1vl1 |
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| 86 | - add icon |
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| 87 | - change desktop entry |
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| 88 | - based on original src.rpm package |
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