| 1 | Name: airstrike |
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| 2 | Version: 1.0 |
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| 3 | Release: 2.pre6%{?_dist_release} |
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| 4 | Summary: 2D Air combat |
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| 5 | Summary(ja): 複葉機による二次元対戦ゲーム |
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| 6 | Vendor: Project Vine |
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| 7 | Distribution: Vine Linux |
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| 8 | |
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| 9 | URL: http://icculus.org/airstrike/ |
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| 10 | Source0: %{name}-pre6a-src.tar.gz |
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| 11 | Source1: %{name}48x48.png |
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| 12 | Source2: %{name}.desktop |
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| 13 | Source3: %{name} |
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| 14 | Patch0: airstrikerc.patch |
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| 15 | License: GPL |
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| 16 | Group: Applications/Games |
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| 17 | BuildRequires: SDL-devel SDL_image-devel SDL_mixer-devel |
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| 18 | BuildRoot: %{_tmppath}/%{name}-%{version}-root |
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| 19 | Prefix: /usr |
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| 20 | |
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| 21 | %description |
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| 22 | Airstrike is a 2d biplane dogfight game in the tradition of the |
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| 23 | Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a |
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| 24 | robust physics engine and several other extensions of the original |
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| 25 | games. |
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| 26 | |
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| 27 | %description -l ja |
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| 28 | IntellivisionとAmigaのゲーム、'Biplanes'と'BIP'に似た、2Dの複葉機対戦 |
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| 29 | ゲームです。元になったゲームに比べ、強健な物理エンジンと新たに追加された |
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| 30 | 拡張機能が特徴です。 |
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| 31 | |
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| 32 | %prep |
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| 33 | rm -rf $RPM_BUILD_ROOT |
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| 34 | %setup -q -n %{name}-pre6a-src |
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| 35 | %patch0 -p1 |
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| 36 | |
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| 37 | %build |
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| 38 | make airstrike-sound |
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| 39 | |
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| 40 | %install |
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| 41 | mkdir -p $RPM_BUILD_ROOT%{_bindir} |
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| 42 | mkdir -p $RPM_BUILD_ROOT%{_datadir}/applications |
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| 43 | mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}/data |
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| 44 | mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}/data/sound |
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| 45 | mkdir -p $RPM_BUILD_ROOT%{_datadir}/pixmaps |
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| 46 | mkdir -p $RPM_BUILD_ROOT%{_mandir}/man6/ |
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| 47 | |
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| 48 | install -p -m 755 %{name} $RPM_BUILD_ROOT%{_datadir}/%{name}/%{name} |
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| 49 | install -p -m 644 airstrikerc $RPM_BUILD_ROOT%{_datadir}/%{name}/ |
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| 50 | install -p -m 644 data/*.png $RPM_BUILD_ROOT%{_datadir}/%{name}/data |
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| 51 | install -p -m 644 data/*.txt $RPM_BUILD_ROOT%{_datadir}/%{name}/data |
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| 52 | install -p -m 644 data/sound/* $RPM_BUILD_ROOT%{_datadir}/%{name}/data/sound |
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| 53 | install -p -m 644 %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/pixmaps |
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| 54 | install -p -m 644 %{SOURCE2} $RPM_BUILD_ROOT%{_datadir}/applications |
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| 55 | install -p -m 755 %{SOURCE3} $RPM_BUILD_ROOT%{_bindir}/%{name} |
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| 56 | install -p -m 644 doc/airstrike.6 $RPM_BUILD_ROOT%{_mandir}/man6/airstrike.6 |
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| 57 | |
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| 58 | |
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| 59 | %clean |
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| 60 | rm -rf $RPM_BUILD_ROOT |
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| 61 | |
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| 62 | %files |
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| 63 | %defattr(-,root,root) |
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| 64 | %doc COPYING LICENSE INSTALL README ChangeLog |
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| 65 | %{_bindir}/%{name} |
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| 66 | %{_datadir}/pixmaps/%{name}* |
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| 67 | %{_datadir}/%{name}/* |
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| 68 | %{_datadir}/applications/%{name}* |
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| 69 | %{_mandir}/man6/* |
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| 70 | |
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| 71 | %changelog |
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| 72 | * Sat Jun 18 2011 Kazutaka HARADA <kazutaka@vinelinux.org> 1.0-2.pre6 |
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| 73 | - rebuild for Vine Linux 6 |
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| 74 | |
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| 75 | * Sat Aug 16 2008 Shu KONNO <owa@bg.wakwak.com> 1.0-1.pre6vl5 |
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| 76 | - applied new versioning policy, spec in utf-8 |
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| 77 | |
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| 78 | * Mon Oct 9 2006 Ryoichi INAGAKI <ryo1@bc.wakwak.com> - 1.0-0vl1.pre6 |
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| 79 | - rebuilt for Vine Linux 4.0 |
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| 80 | - changed Group to Applications/Games |
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| 81 | |
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| 82 | * Sat Feb 5 2005 OOI Keita <ooik.ovwqlsjxcqwg4dc@privango.jp> - 1.0-0vl0.pre6 |
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| 83 | - add man |
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| 84 | - add jp summary and description |
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| 85 | - sound enable |
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| 86 | - airstrikerc.patch |
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| 87 | |
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| 88 | * Fri Feb 7 2003 Michal Ambroz <rebus@seznam.cz> |
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| 89 | - pre6 version |
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| 90 | |
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| 91 | * Wed Oct 26 2002 Michal Ambroz <rebus@seznam.cz> |
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| 92 | - initial spec file |
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